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Craps Test

3/27/2022
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Implements a Monte Carlo simulation of the dice game craps played with fair dice. A single play of the game proceeds as follows: Two fair dice are rolled. If the sum is 7 or 11, the player wins immediately; if the sum is 2, 3, or 12, the player loses immediately. Otherwise the sum becomes the point. Craps Trainer Pro is designed for serious training, but it is also designed to be fun. The 3-D graphics and the professional stick man calls help to recreate the experience of casino craps on your phone- the only thing missing is the free drinks!

The diehard tests are a battery of statistical tests for measuring the quality of a random number generator. They were developed by George Marsaglia over several years and first published in 1995 on a CD-ROM of random numbers.[1]

The CRAP Test, developed by Molly Beestrum, is a helpful tool to use when trying to decide if a website is a credible, valid source. The CRAP Test looks at four major areas: currency, reliability, authority and purpose. When determining whether a website is credible or not, evaluate it on those four areas. This Play Craps Quiz at gamerisms will test your basic knowledge of numbers, strategies plus craps lingo for this international casino game. Can you hear the roar of the crowd? That’s the sound of excitement at the Craps Table. Are you ready to lay that bet as we begin this Craps Quiz? Play Craps Quiz: Questions 1-5. Test deep tendon reflexes. Test the strength of your leg. Do I need to have any testing done to diagnose my leg cramps? Blood, urine and other routine tests are not helpful in diagnosing leg cramps but they may help identify previously undiagnosed medical conditions that have leg cramps as a symptom.

Test overview[edit]

  • Birthday spacings: Choose random points on a large interval. The spacings between the points should be asymptotically exponentially distributed.[2] The name is based on the birthday paradox.
  • Overlapping permutations: Analyze sequences of five consecutive random numbers. The 120 possible orderings should occur with statistically equal probability.
  • Ranks of matrices: Select some number of bits from some number of random numbers to form a matrix over {0,1}, then determine the rank of the matrix. Count the ranks.
  • Monkey tests: Treat sequences of some number of bits as 'words'. Count the overlapping words in a stream. The number of 'words' that do not appear should follow a known distribution. The name is based on the infinite monkey theorem.
  • Count the 1s: Count the 1 bits in each of either successive or chosen bytes. Convert the counts to 'letters', and count the occurrences of five-letter 'words'.
  • Parking lot test: Randomly place unit circles in a 100×100 square. A circle is successfully parked if it does not overlap an existing successfully parked one. After 12,000 tries, the number of successfully parked circles should follow a certain normal distribution.
  • Minimum distance test: Randomly place 8000 points in a 10000×10000 square, then find the minimum distance between the pairs. The square of this distance should be exponentially distributed with a certain mean.
  • Random spheres test: Randomly choose 4000 points in a cube of edge 1000. Center a sphere on each point, whose radius is the minimum distance to another point. The smallest sphere's volume should be exponentially distributed with a certain mean.
  • The squeeze test: Multiply 2³¹ by random floats on (0,1) until you reach 1. Repeat this 100000 times. The number of floats needed to reach 1 should follow a certain distribution.
  • Overlapping sums test: Generate a long sequence of random floats on (0,1). Add sequences of 100 consecutive floats. The sums should be normally distributed with characteristic mean and variance.
  • Runs test: Generate a long sequence of random floats on (0,1). Count ascending and descending runs. The counts should follow a certain distribution.
  • The craps test: Play 200000 games of craps, counting the wins and the number of throws per game. Each count should follow a certain distribution.

Test descriptions[edit]

  • The birthday spacings test: Choose m birthdays in a year of n days. List the spacings between the birthdays. If j is the number of values that occur more than once in that list, then j is asymptotically Poisson distributed with mean m3 ÷ (4n). Experience shows n must be quite large, say n ≥ 218, for comparing the results to the Poisson distribution with that mean. This test uses n = 224 and m = 29, so that the underlying distribution for j is taken to be Poisson with λ = 227 ÷ 226 = 2. A sample of 500 js is taken, and a chi-square goodness of fit test provides a p value. The first test uses bits 1–24 (counting from the left) from integers in the specified file. Then the file is closed and reopened. Next, bits 2–25 are used to provide birthdays, then 3–26 and so on to bits 9–32. Each set of bits provides a p-value, and the nine p-values provide a sample for a KSTEST.
  • The overlapping 5-permutation test: This is the OPERM5 test. It looks at a sequence of one million 32-bit random integers. Each set of five consecutive integers can be in one of 120 states, for the 5! possible orderings of five numbers. Thus the 5th, 6th, 7th, ... numbers each provide a state. As many thousands of state transitions are observed, cumulative counts are made of the number of occurrences of each state. Then the quadratic form in the weak inverse of the 120×120 covariance matrix yields a test equivalent to the likelihood ratio test that the 120 cell counts came from the specified (asymptotically) normal distribution with the specified 120×120 covariance matrix (with rank 99). This version uses 1000000 integers, twice. This test may have unresolved bugs resulting in consistently poor p-values.[3]
  • The binary rank test for 31×31 matrices: The leftmost 31 bits of 31 random integers from the test sequence are used to form a 31×31 binary matrix over the field {0,1}. The rank is determined. That rank can be from 0 to 31, but ranks < 28 are rare, and their counts are pooled with those for rank 28. Ranks are found for 40000 such random matrices and a chi-square test is performed on counts for ranks 31, 30, 29 and ≤ 28.
  • The binary rank test for 32×32 matrices: A random 32×32 binary matrix is formed, each row a 32-bit random integer. The rank is determined. That rank can be from 0 to 32, ranks less than 29 are rare, and their counts are pooled with those for rank 29. Ranks are found for 40000 such random matrices and a chi square test is performed on counts for ranks 32, 31, 30 and ≤ 29.
  • The binary rank test for 6×8 matrices: From each of six random 32-bit integers from the generator under test, a specified byte is chosen, and the resulting six bytes form a 6×8 binary matrix whose rank is determined. That rank can be from 0 to 6, but ranks 0, 1, 2, 3 are rare; their counts are pooled with those for rank 4. Ranks are found for 100000 random matrices, and a chi square test is performed on counts for ranks 6, 5 and ≤ 4.
  • The bitstream test: The file under test is viewed as a stream of bits. Call them b1, b2, … . Consider an alphabet with two 'letters', 0 and 1, and think of the stream of bits as a succession of 20-letter 'words', overlapping. Thus the first word is b1b2…b20, the second is b2b3…b21, and so on. The bitstream test counts the number of missing 20-letter (20-bit) words in a string of 221 overlapping 20-letter words. There are 220 possible 20-letter words. For a truly random string of 221 + 19 bits, the number of missing words j should be (very close to) normally distributed with mean 141,909 and sigma 428. Thus (j-141909) ÷ 428 should be a standard normal variate (z score) that leads to a uniform [0,1) p value. The test is repeated twenty times.
  • The tests OPSO, OQSO and DNA: OPSO means overlapping-pairs-sparse-occupancy. The OPSO test considers 2-letter words from an alphabet of 1024 letters. Each letter is determined by a specified ten bits from a 32-bit integer in the sequence to be tested. OPSO generates 221 (overlapping) 2-letter words (from 221 + 1 'keystrokes') and counts the number of missing words – that is 2-letter words which do not appear in the entire sequence. That count should be very close to normally distributed with mean 141909, sigma 290. Thus (missingwrds-141909) ÷ 290 should be a standard normal variable. The OPSO test takes 32 bits at a time from the test file and uses a designated set of ten consecutive bits. It then restarts the file for the next designated 10 bits, and so on. OQSO means overlapping-quadruples-sparse-occupancy. The test OQSO is similar, except that it considers 4-letter words from an alphabet of 32 letters, each letter determined by a designated string of 5 consecutive bits from the test file, elements of which are assumed 32-bit random integers. The mean number of missing words in a sequence of 221 four-letter words, (221 + 3 'keystrokes'), is again 141909, with sigma = 295. The mean is based on theory; sigma comes from extensive simulation. The DNA test considers an alphabet of 4 letters C,G,A,T, determined by two designated bits in the sequence of random integers being tested. It considers 10-letter words, so that as in OPSO and OQSO, there are 228 possible words, and the mean number of missing words from a string of 221 (overlapping) 10-letter words (221 + 9 'keystrokes') is 141909. The standard deviation sigma = 339 was determined as for OQSO by simulation. (Sigma for OPSO, 290, is the true value (to three places), not determined by simulation.
  • The count-the-1's test on a stream of bytes: Consider the file under test as a stream of bytes (four per 32-bit integer). Each byte can contain from none to eight 1s, with probabilities 1, 8, 28, 56, 70, 56, 28, 8, 1 over 256. Now let the stream of bytes provide a string of overlapping 5-letter words, each 'letter' taking values A, B, C, D, E. The letters are determined by the number of 1s in a byte 0, 1, or 2 yield A, 3 yields B, 4 yields C, 5 yields D and 6, 7 or 8 yield E. Thus we have a monkey at a typewriter hitting five keys with various probabilities (37, 56, 70, 56, 37 over 256). There are 5⁵ possible 5-letter words, and from a string of 256000 (overlapping) 5-letter words, counts are made on the frequencies for each word. The quadratic form in the weak inverse of the covariance matrix of the cell counts provides a chisquare test Q5–Q4, the difference of the naive Pearson sums of (OBS-EXP)2 ÷ EXP on counts for 5- and 4-letter cell counts.
  • The count-the-1's test for specific bytes: Consider the file under test as a stream of 32-bit integers. From each integer, a specific byte is chosen, say the leftmost bits 1 to 8. Each byte can contain from 0 to 8 1s, with probabilities 1, 8, 28, 56, 70, 56, 28, 8, 1 over 256. Now let the specified bytes from successive integers provide a string of (overlapping) 5-letter words, each 'letter' taking values A, B, C, D, E. The letters are determined by the number of 1s, in that byte 0, 1, or 2 → A, 3 → B, 4 → C, 5 → D, and 6, 7 or 8 → E. Thus we have a monkey at a typewriter hitting five keys with various probabilities 37, 56, 70, 56, 37 over 256. There are 55 possible 5-letter words, and from a string of 256000 (overlapping) 5-letter words, counts are made on the frequencies for each word. The quadratic form in the weak inverse of the covariance matrix of the cell counts provides a chisquare test Q5 – Q4, the difference of the naive Pearson sums of (OBS − EXP)2 ÷ EXP on counts for 5- and 4-letter cell counts.
  • The parking lot test: In a square of side 100, randomly 'park' a car – a circle of radius 1. Then try to park a 2nd, a 3rd, and so on, each time parking 'by ear'. That is, if an attempt to park a car causes a crash with one already parked, try again at a new random location. (To avoid path problems, consider parking helicopters rather than cars.) Each attempt leads to either a crash or a success, the latter followed by an increment to the list of cars already parked. If we plot n: the number of attempts, versus k the number successfully parked, we get a curve that should be similar to those provided by a perfect random number generator. Theory for the behavior of such a random curve seems beyond reach, and as graphics displays are not available for this battery of tests, a simple characterization of the random experiment is used: k, the number of cars successfully parked after n = 12000 attempts. Simulation shows that k should average 3523 with sigma 21.9 and is very close to normally distributed. Thus (k − 3523) ÷ 21.9 should be a standard normal variable, which, converted to a uniform variable, provides input to a KSTEST based on a sample of 10.
  • The minimum distance test: It does this 100 times choose n = 8000 random points in a square of side 10000. Find d, the minimum distance between the (n2n) ÷ 2 pairs of points. If the points are truly independent uniform, then d2, the square of the minimum distance should be (very close to) exponentially distributed with mean 0.995. Thus 1 − exp(−d2 ÷ 0.995) should be uniform on [0,1) and a KSTEST on the resulting 100 values serves as a test of uniformity for random points in the square. Test numbers = 0 mod 5 are printed but the KSTEST is based on the full set of 100 random choices of 8000 points in the 10000×10000 square.
  • The 3D spheres test: Choose 4000 random points in a cube of edge 1000. At each point, center a sphere large enough to reach the next closest point. Then the volume of the smallest such sphere is (very close to) exponentially distributed with mean 120π ÷ 3. Thus the radius cubed is exponential with mean 30. (The mean is obtained by extensive simulation). The 3D spheres test generates 4000 such spheres 20 times. Each min radius cubed leads to a uniform variable by means of 1 − exp(−r3 ÷ 30), then a KSTEST is done on the 20 p-values.
  • The squeeze test: Random integers are floated to get uniforms on [0,1). Starting with k = 231 = 2147483648, the test finds j, the number of iterations necessary to reduce k to 1, using the reduction k = ceiling(k×U), with U provided by floating integers from the file being tested. Such js are found 100000 times, then counts for the number of times j was ≤ 6, 7, ..., 47, ≥ 48 are used to provide a chi-square test for cell frequencies.
  • The overlapping sums test: Integers are floated to get a sequence U(1), U(2), ... of uniform [0,1) variables. Then overlapping sums, S(1) = U(1) + ... + U(100), S(2) = U(2) + ... + U(101), ... are formed. The Ss are virtually normal with a certain covariance matrix. A linear transformation of the Ss converts them to a sequence of independent standard normals, which are converted to uniform variables for a KSTEST. The p-values from ten KSTESTs are given still another KSTEST.
  • The runs test: It counts runs up, and runs down, in a sequence of uniform [0,1) variables, obtained by floating the 32-bit integers in the specified file. This example shows how runs are counted: 0.123, 0.357, 0.789, 0.425, 0.224, 0.416, 0.95 contains an up-run of length 3, a down-run of length 2 and an up-run of (at least) 2, depending on the next values. The covariance matrices for the runs-up and runs-down are well known, leading to chi-square tests for quadratic forms in the weak inverses of the covariance matrices. Runs are counted for sequences of length 10000. This is done ten times. Then repeated.
  • The craps test: It plays 200000 games of craps, finds the number of wins and the number of throws necessary to end each game. The number of wins should be (very close to) a normal with mean 200000p and variance 200000p(1 − p), with p = 244 ÷ 495. Throws necessary to complete the game can vary from 1 to infinity, but counts for all > 21 are lumped with 21. A chi-square test is made on the no.-of-throws cell counts. Each 32-bit integer from the test file provides the value for the throw of a die, by floating to [0,1), multiplying by 6 and taking 1 plus the integer part of the result.

Most of the tests in DIEHARD return a p-value, which should be uniform on [0,1) if the input file contains truly independent random bits. Those p-values are obtained by p = F(X), where F is the assumed distribution of the sample random variable X – often normal. But that assumed F is just an asymptotic approximation, for which the fit will be worst in the tails. Thus you should not be surprised with occasional p-values near 0 or 1, such as 0.0012 or 0.9983. When a bit stream really FAILS BIG, you will get ps of 0 or 1 to six or more places. Since there are many tests, it is not unlikely that a p < 0.025 or p > 0.975 means that the RNG has 'failed the test at the 0.05 level'. We expect a number of such events ps happen among the hundreds of events DIEHARD produces, even conditioned on the random number generator being perfect.

See also[edit]

Notes[edit]

Craps Strategy Tester

  1. ^'The Marsaglia Random Number CDROM including the Diehard Battery of Tests of Randomness'. Florida State University. 1995. Archived from the original on 2016-01-25.
  2. ^Renyi, 1953, p194
  3. ^https://webhome.phy.duke.edu/~rgb/General/dieharder.php

External links[edit]

  • 'The Marsaglia Random Number CDROM including the Diehard Battery of Tests of Randomness'. Florida State University. 1995. Archived from the original on 2016-01-25.
  • Robert G. Brown. 'Dieharder: A Random Number Test Suite'.
  • Rényi, Alfréd (1953). 'On the theory of order statistics'. Acta Mathematica Academiae Scientiarum Hungaricae. Acta Mathematica Hungarica. 4 (3–4): 191–231. doi:10.1007/BF02127580. hdl:10338.dmlcz/102650.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Diehard_tests&oldid=956878176'

Most inexperienced players who decide to put their luck to the test by joining the craps table opt for placing bets on the Pass Line as those have greater chances of winning. If you are new to craps and wish to diversify your gaming session a bit, you can switch from placing Pass and Don't Pass bets to another multiple-roll bet type known as the Come bet.

This bet type is easy to explain as long as players understand how the Pass Line works. Besides, placing systematically only Line bets tends to become boring after prolonged periods of time as one is required to wait out numerous dice rolls with results irrelevant to their bet.

That is why it would be a good idea to incorporate the Come bet into your session's betting pattern. This way, you will not only diversify your play but would also turn some profit as the Come bet is among the least hazardous bet types in craps.

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The Come Bet Explained

Craps Test

In most general terms, the Come bet is like the Pass Line bet, the only difference is that players can place Come bets only after the come out roll of the dice when a Point has been established. So basically, the only instance when Come bets are not accepted, is on the come-out roll for the Pass Line.

If you take a look at the craps table layout, you will quickly notice there is one section labeled “Come. This is where players are expected to place their chips when making Come bets. However, before a player proceeds to place their Come bet, they should check whether the plastic disk at the side is flipped and if it reads “On” or “Off” on top. If the disk is “On”, this would indicate the shooter has already “come out”. The fate of all Pass Line bets is determined and Come bets are now accepted.

The Come bet revolves around the same principle the Pass Line bet does.

Players place their bets in the Come box, win on 7 or 11 and lose when any of the Craps numbers (2, 3 or 12) is rolled. Any other number (4, 5, 6, 8, 9, 10) can become the Point on the next roll. When this happens, the croupier will move your Come bet in the respective number's box. Let's assume the number 5 has been established as a Point. This is where the 7 comes back in the game. Players, who have placed their Come bet will win provided that their Come-Point number or 5 in this case is rolled before the number 7.

Odds for the Come Bet

The Come bet is among the most basic types of bets one can place at the craps table. Since its chances of winning are greater, it pays out even money meaning that if you place a $10 wager, you can win another $10.

However, as there is a built-in advantage for the casino, the odds for the Come bet are slightly biased at 251 to 244. Nevertheless, the Come bet, along with the Pass Line bets is among the most profitable options for players as its house edge is the lowest and stands at 1.41%.

A house edge of 1.41% is considered a good option, especially when compared to bets like the Yo-leven and Any Craps with their house edge of 11.11%. Still, there are ways to tip the scales in your favor.

Craps Test

Craps Test

For instance, you can combine your Come bets with the so-called Free Odds bets. If you are playing in a land-based venue, make sure you comply with the table's etiquette, however. If you wish to back your Come bet with odds, you should throw your chips in the Come box and indicate to the croupier these are to be used to back the Come bet. This way, the odds will be removed for the Come bet rolls and players' disadvantage will be greatly reduced along with the odds.

Craps

It is possible to back the Come bet by combining it with single (1x), double (2x), triple (3x), five-times (5x) and ten-times (10x) odds. The house edge is reduced with each increment of the free odds bets. Thus, if you combine your Come bet with a Free double-odds bet, the built-in advantage will drop to 0.85%, while a ten-times odds bet will reduce it to 0.18%.

Craps Tester

Conclusion

Craps Math Test

Come bets, along with the Pass and Don't Pass bets, are among the most basic wagers players can place in a game of craps. These are the most suitable for novices who wish to play it safe and stick to less risky wagers with a lower house edge. Similarly to the Pass/Don't Pass pair, the Come bet, too, has its counterpart, the Don't Come bet, which works, in the same manner, the Don't Pass bet does, only a point has to be already established in order for you to place a Don't Come bet.

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